Design for Depth

Floors for the Bottomless Feed

Floors for the Bottomless Feed

The infinite scroll has no shape. That’s not a bug, it’s the product. Here are design patterns that add landmarks, lanes, and exits without turning your app into a hall monitor.

Is Snackable Content bad for our Cognitive Health?

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Is Snackable Content bad for our Cognitive Health?

Snackable content is fine. The snack loop (infinite supply, zero switching cost, incentives tuned for time-on-app) is the hazard. This field guide maps how the loop trains attention and memory, why platforms push it, and what designers might build instead.

Your Thumb Is Not Your Mind

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Your Thumb Is Not Your Mind

Small, intentional pauses can turn autopilot scrolling into chosen engagement, without nagging or moral theater.

The App Consent Theater

The App Consent Theater

Most “user choice” is a long walk to a locked door. What real control surfaces look like, and why your business model decides more than your UI.

Can AI Tell When It's Bluffing?

Can AI Tell When It's Bluffing?

LLMs can label skills and retrieve matching examples. Useful trick. But “metacognition” imports promises the method doesn’t keep.

Tactile Pixels: Designing Interfaces That Feel Like Craft

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Tactile Pixels: Designing Interfaces That Feel Like Craft

Touchscreens made everything look clean and feel numb. Glass buttons everywhere was not minimalism; it was amnesia. This essay shows how to rebuild tactile meaning using timing, haptics, and honest imperfection.