The empty minute is going extinct.
Not leisure. Not vacation. The small gaps. The seam between tasks. The interval where nothing is required and nothing is entertaining you yet, where your mind used to wander like a dog off-leash, sniffing for something interesting.
We fill those seams on reflex now. If you work in product or tech, you helped build the reflex. You also feel it, because you’re not exempt from the patterns you ship.
Here is the thesis: when entertainment becomes continuous, boredom doesn’t disappear. It mutates. It becomes background radiation, and we lose a useful signal for attention, meaning, and the slow chemistry that produces new ideas.
Neil Postman warned that mediums teach us what “normal thinking” should feel like. 1 That was television. Smartphones are television with legs, a pulse, and a feedback loop tuned to your micro-moods.
The morning preemption Link to heading
Phones are easiest to resist at 2pm, when you’re busy and caffeinated. They’re harder first thing in the morning, when your mind is soft and unarmored.
Many people reach for the device before they’ve arrived in their own body. This isn’t boredom in the classic sense. It’s preemption, a fast little move to keep the day from starting with a blank screen.
The blank screen is not neutral. It asks questions. What do I feel? What do I want? What am I avoiding?
A feed does not ask those questions. A feed answers for you, at speed.
We increasingly treat unfilled consciousness as a problem to solve. We don’t wait to see what the problem is.
Impatience is not boredom (but they travel together) Link to heading
Impatience is time-focused: this should be over by now. You want the blockage gone.
Boredom is engagement-focused: I want to be mentally involved, but nothing is clicking. Time is not the enemy. Meaning is missing, or attention can’t latch. 2
A red light creates impatience, not boredom. The light isn’t boring. It’s in the way.
But notice the body at the red light. The micro-tension. The urge to patch the interruption. The phone comes out.
Design people call this “dead time.” The phrase is an accidental confession; it implies the moment has no value unless made productive or entertaining.
Sometimes it truly is dead time. Sometimes it’s just time.
The switching yard Link to heading
If you work on digital products, your day is a switching problem. Slack. Email. Tickets. Docs. Meetings. You look up and realize you’ve been moving all day without traveling far.
The mind adapts. It becomes hyper-vigilant, scanning for novelty, because novelty often cues “this matters.” In that state, boredom doesn’t show up as a yawn. It shows up as subtle failure to stay with anything.
Boredom appears when attention can’t engage, or when the task doesn’t connect to goals you care about. 2 It’s not just “not enough stimulation.” It can also be the opposite, a mismatch between what the task demands and what your fragmented attention can supply.
Two modern settings produce this:
The underloaded setting, where the task is too simple. You’re filling out a form that shouldn’t exist.
The overloaded setting, where your attention is shredded. Three conversations happening in a meeting. None connect to a decision.
Both feel bad. Both trigger the same response: seek easier engagement. Something that loads instantly. Something you can leave instantly.
We call that “taking a break.” Often it’s switching to a different kind of cognitive debt.
Ten seconds Link to heading
An observational study: 62% of people waiting in line used their phones to pass the time. Of those who started after arriving, 55% initiated use within ten seconds. 11
Ten seconds is barely enough time to notice you’re waiting.
The phone isn’t filling boredom. It’s preventing the moment from registering as idle in the first place.
We optimized “time to content” down to nearly nothing, then act surprised when users treat every pause as an error state.
The mind that used to roam Link to heading
Lunch gave you a boundary, a change of scenery, a chance to drift. Stakes were low.
Now lunch is a one-handed meal with a one-handed feed. The mind doesn’t roam. It sprints, repeatedly, into the same corridor.
This matters because some of the mind’s most important work is unschedulable. Integration. The slow combining of unrelated inputs. Noticing patterns you weren’t looking for. Rehearsing a difficult conversation. Remembering what you believe.
You can do that work walking, staring out a window, eating without input.
You can’t do it while sampling a thousand micro-stimuli.
Switching makes it worse Link to heading
Here the research gets uncomfortable.
Tam and Inzlicht studied digital switching, skipping, fast-forwarding, bouncing between videos. Across seven experiments, switching did not reduce boredom. It increased it. And it lowered satisfaction, attention, and meaning. 4
The interface implies: if you’re not engaged, switch. Find the next thing. Engagement is one swipe away.
The data suggests the strategy backfires. Switching trains attention to expect constant novelty while reducing the ability to extract meaning from anything long enough for meaning to form.
This matters for product teams because switching isn’t just user behavior. It’s the outcome of design decisions. Autoplay that eliminates stopping points. Feeds that remove the cost of leaving. Recommendations that treat attention as frictionless commodity. Short-form loops that reward quick exits.
When boredom appears, the system doesn’t ask what the boredom is trying to tell you. It says: here is a faster stimulus.
That’s how a useful signal becomes noise.
The tax you pay without looking Link to heading
Phones don’t require full engagement to impose cognitive load.
Ward and colleagues found that the mere presence of your own smartphone can reduce available cognitive capacity, even when you’re not using it. 5 The device sits there like an open loop.
Notifications add another layer. They can disrupt attention-demanding tasks even when you don’t interact with the device. 6
The attention economy has side effects. They show up as reduced cognitive slack, the difference between a mind that can hold a complex problem and a mind that keeps dropping tools.
Boredom is not a virtue Link to heading
A certain reader starts romanticizing boredom here. Bored geniuses staring at ceilings until breakthroughs land like birds on branches.
That’s not how boredom feels. It’s unpleasant, restless, vaguely embarrassing. The aversive experience of wanting, but being unable, to engage in satisfying activity. 3
Aversive does work there. Boredom is not calm. It’s friction between desire and engagement.
Boredom can lead to bad decisions. Impulsive behavior. Risky novelty-seeking. Stupid time-wasting. It’s a functional signal that motivates behavioral change, not always in a direction you’d call wise. 12
So the case for boredom is not that it’s good.
The case is that boredom is informative.
Sometimes it’s a sign the task is beneath you. Raise the bar.
Sometimes it’s a sign your attention is shredded. Rest.
Sometimes it’s a sign you’re living inside someone else’s priorities.
If you patch the signal instantly, you never learn which one it was.
The stack Link to heading
Evenings used to contain slow boredom, the kind that arrives when demands fade and you’re left with yourself.
Now evening boredom is pre-solved:
Streaming on the big screen. Phone in hand. Something else open, in case the first thing isn’t enough.
That stack sometimes leaves you emptier than a quiet night with a book. This is where meaning matters. 2 Meaning is not enjoyment. You can enjoy something that doesn’t connect to your goals. You can do something difficult and feel satisfied because it fits a narrative you care about.
Modern entertainment optimizes for in-the-moment enjoyment. It’s weak on narrative integration.
Sugar, not stew. Sugar isn’t evil. It’s just not a diet.
The missing incubation chamber Link to heading
Creativity isn’t just coming up with ideas. It’s letting ideas form. That requires time where the mind works without constant redirection.
Mind-wandering during simple tasks facilitates creative problem-solving. 7 Boring activities can increase creativity, with daydreaming as mediator. 8
These aren’t proofs that boredom creates innovation. They’re receipts for a narrower point: the mind sometimes needs low-demand, low-input time to rearrange what it already knows.
The smartphone era shrinks those incubation chambers. It replaces them with continuous input.
Background processing that never gets CPU time. You keep the machine busy with foreground tasks, then wonder why it doesn’t produce novel combinations.
You can’t see stars in a sky that’s always lit.
The environment question Link to heading
Globally, adult internet users average 6 hours 38 minutes online daily. 10 Teens report being online “almost constantly” at rising rates. 9
Those numbers don’t tell you what people do online, or whether the time is meaningful. They tell you something simpler: we’ve built a society where digital media occupies a massive share of waking life.
Postman’s point wasn’t “entertainment bad.” It was that the dominant medium shapes the style of thought a culture finds natural. 1 Television rewarded speed, image, emotional punch. Smartphones add personalization, portability, relentless availability.
The question isn’t are you disciplined?
The question is what kind of mind does this environment grow by default?
A mind trained to fill every seam may become very good at consumption and very bad at digestion.
The externalized cost Link to heading
Continuous entertainment is not free.
It externalizes costs onto attention, meaning, and the internal space where people form their own thoughts. If you build products, you already know the constraints: growth targets, retention metrics, competitive pressure, incentives that reward engagement over long-term cognition.
Still, we can tell the truth about tradeoffs. A product can win engagement and lose trust. The long arc of retention runs through respect.
Autoplay off by default. Feeds that end. “Save for later” that means something. Notification systems that treat “no” as valid preference, not a challenge to overcome.
Not pop-up scolds. Not nagware. Actual terrain changes, places where a person can stop, reflect, choose what’s next.
The skill Link to heading
The ability to be bored is not a Victorian virtue. It’s a modern skill.
Sitting in the seam without flinching. Noticing whether you’re feeling impatience, boredom, fatigue, loneliness, or a need for challenge. Choosing a response instead of reflexively applying stimulus.
A culture that eliminates boredom may also eliminate conditions for reflection. Not because reflection is fragile, but because it’s quiet, and quiet doesn’t survive in an environment that treats silence as inventory.
Restlessness is often the first layer above insight.
Your feed is patient.
Your thoughts are the scarce resource.
Sources
- Amusing Ourselves to Death: Public Discourse in the Age of Show Business Neil Postman (1985). 1
- Boring Thoughts and Bored Minds: The MAC Model of Boredom and Cognitive Engagement Erin C. Westgate and Timothy D. Wilson (2018). Psychological Review. 2
- The Unengaged Mind: Defining Boredom in Terms of Attention John D. Eastwood et al. (2012). Perspectives on Psychological Science. 3
- Fast-Forward to Boredom: How Switching Behavior on Digital Media Makes People More Bored Katy Y. Y. Tam and Michael Inzlicht (2024). Journal of Experimental Psychology: General. 4
- Brain Drain: The Mere Presence of One’s Own Smartphone Reduces Available Cognitive Capacity Adrian F. Ward et al. (2017). Journal of the Association for Consumer Research. 5
- The Attentional Cost of Receiving a Cell Phone Notification Caroline Stothart, Ainsley Mitchum, and Courtney Yehnert (2015). 6
- Inspired by Distraction: Mind Wandering Facilitates Creative Incubation Benjamin Baird et al. (2012). Psychological Science. 7
- Does Being Bored Make Us More Creative? Sandi Mann and Rebekah Cadman (2014). 8
- Teens, Social Media and Technology 2024 Pew Research Center (2024). 9
- Digital 2025: Global Overview Report DataReportal (2025). 10
- Most people use their cell phones to pass time waiting, study shows University of Michigan (2017). 11
- On the Function of Boredom Stephen W. Bench and Heather C. Lench (2013). Frontiers in Psychology. 12
